Updates for HA integration
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@@ -19,32 +19,32 @@ substitutions:
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friendly_name: "Voice Knob"
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timezone: "Australia/Brisbane" # IANA name; core maps common zones to POSIX. Zone not listed? paste a POSIX string (github.com/nayarsystems/posix_tz_db). DST automatic.
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# For album art: base URL of your HA + the media_player entity
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ha_base_url: "http://ha.iosull.com"
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ha_base_url: "https://ha.iosull.com"
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player_entity: media_player.voice_knob_player
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# On-device wake word. Built-in models: alexa, okay_nabu, hey_jarvis, hey_mycroft.
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wake_word: "alexa"
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wake_word: "hey_mycroft"
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# Home screen (weather + room climate). Change to your entities.
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weather_entity: weather.home
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room_temp_entity: sensor.room_temperature
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room_hum_entity: sensor.room_humidity
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room_temp_entity: sensor.lounge_sensor_temperature
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room_hum_entity: sensor.lounge_sensor_humidity
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# Weather screen forecast: an HA helper sensor (see base/screens/weather.ha-helper.yaml)
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forecast_entity: sensor.va_weekly_forecast
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# Thermostat screen: the climate.* entity it controls
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climate_entity: climate.living_room
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climate_entity: climate.livingroom_ac
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# Control tiles (swipe up): 4 toggles, each entity + icon + name. Works on any HA domain.
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# tileN_icon = a name from the built-in set: bulb lamp led power plug switch fan ac heater
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# thermometer lock unlock door blinds tv speaker bell wifi home flash. Same icon may repeat.
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# (For an icon outside the set: paste its glyph or a "\U000Fxxxx" code from pictogrammers.com.)
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tile1_entity: light.living_room
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tile1_entity: light.athom_rgbct_light_0e9e36_athom_rgbct_light
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tile1_icon: "bulb"
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tile1_name: "Light"
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tile2_entity: switch.desk_neon
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tile2_icon: "flash"
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tile2_name: "Neon"
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tile3_entity: switch.power_socket
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tile1_name: "Bed Light"
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tile2_entity: light.athom_rgbct_light_0ec2ae_athom_rgbct_light
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tile2_icon: "bulb"
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tile2_name: "Lounge Light"
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tile3_entity: switch.athom_smart_plug_v3_50bc98_switch
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tile3_icon: "power"
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tile3_name: "Socket"
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tile3_name: "Espresso"
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# Sensors screen (knob cycles): up to 6 read-only HA entities, shown one at a time, big.
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# Set as many glanceN as you want; leave the rest at their default (a non-existent entity)
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@@ -70,7 +70,7 @@ substitutions:
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# Carousel order, left to right. Reorder/remove names freely; screens you did not
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# include in "files:" below are skipped automatically.
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screen_order: "clock,player,timer,cars,space,snake,knobuss,weather,thermostat,sensors,demo"
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screen_order: "clock,thermostat,sensors,timer,player,space,snake,demo"
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packages:
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- !include base/core.yaml
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@@ -80,7 +80,6 @@ packages:
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- !include base/screens/space-wars.yaml # optional: Space Wars game
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- !include base/screens/snake.yaml # optional: Snake game (knob steers)
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- !include base/screens/knobuss.yaml # optional: Knobuss - a Gyruss-style tube shooter (knob aims, auto-fire)
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- !include base/screens/weather.yaml # optional: weather (today + 7-day, knob scrolls days)
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- !include base/screens/thermostat.yaml # optional: thermostat (climate.* entity; knob sets target, tap on/off)
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- !include base/screens/sensors.yaml # optional: sensors glance (1-6 HA entities, knob cycles)
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#- !include base/screens/demo.yaml # optional: commented example screen (TAP ME!) + Widgets settings
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@@ -89,6 +88,5 @@ packages:
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- !include base/watchfaces/neon.yaml # optional: Neon - big two-tone digits + neon rings
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- !include base/watchfaces/minecraft.yaml # optional: Minecraft - blocky scene + pixel clock
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- !include base/watchfaces/demo.yaml # optional: Demo - minimal, heavily-commented template to copy
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# Wi-Fi comes from your local secrets.yaml (the core uses !secret wifi_ssid / wifi_password).
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# Keep a secrets.yaml and partitions.csv next to this file (both must be local paths).
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